Perspective Drawing
Intro
Anyone can learn the basics of perspective
drawing, and with the few simple rules described in this art tutorial
you'll become able to add the power of perspective to your own art. If
you've ever read a Spiderman comic (or any other comic with an urban
setting) you should be quite familiar with perspective drawings of tall
skyscrapers reaching for the clouds above, or Spidey standing on a
rooftop looking down at the disappearing streets below. Typical comic
book scenes like those all take advantage of the rules of perspective
drawing, and it's stuff like that we will have a closer look at in this
beginners art tutorial. With that in place let's move on!
1-Point Perspective Drawing
Lets start with a
simple 1-point perspective illustration. Imagine you're looking down a
street with buildings on each side. Notice how, by using only a few
nifty techniques, a basic single point perspective adds a great sense of
depth to an otherwise plain illustration. The horizontal black line at
the bottom is called the horizon and the dot in the center is the
vanishing point where all the lines adding depth converge. The eye level
in this illustration is close to the ground but could easily be placed
up higher if we wanted. That's 1-point perspective. Lets move on and
have a look at a 2-point perspective illustration.
2-Point Perspective Drawing
Again we're
placed at ground level (our eye level). This time we're looking at a
single building rise above us. As you can see we now have 2 vanishing
points. All the vertical lines of the skyscraper eventually meet at the
same point located above the building. That's vanishing point 1. The
lines giving the building a sense of depth all meet at vanishing point
2. That's 2-point perspective. Lets move on to the final part where
we'll add one more perspective to our building.
3-Point Perspective Drawing
Here we're
looking at our building from above. The vertical lines all meet at the
same single point below. The lines of the rooftop continue in two
different directions where the lines will eventually converge far beyond
the boundries of our illustration. That's 3-point perspective.
A Few More Words
There you go. The basics of
perspective drawing. Naturally things will become far more complicated
as you add more buildings and details, and even more so if you add
buildings and objects oriented differently than the others. But I
suggest you start out with these basic setups and then move on to more
complex scenery adding more buildings and details, and when you're ready
and have the basics nailed you can step up your game making entire
cityscapes or scenery with similar complexity.
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